
About Relic
Relic — On-Chain Dungeon Crawler Where You Own Everything
Relic is an endless dungeon crawler MMO built on Solana where every character, every item, and every achievement belongs to the player's wallet. Launched in late June 2026, it combines classic isometric RPG mechanics with on-chain ownership.
How It Works
Dungeons are procedurally generated floor-by-floor with no fixed bottom — the deeper you go, the harder it gets and the better the rewards. Progress is checkpointed every few floors, so players can return without restarting. Characters and loot are on-chain, bound to the connected wallet, and fully owned by the player.
Key Features
- Six Classes: Knight (tank), Pyromancer (ranged AoE), Necromancer (summoner), Crusader (support), Huntress (ranged + pet), Assassin (stealth/poison melee DPS) — each with unique talent trees
- Procedural Loot: Hundreds of items across five rarities; rare items roll unique properties and become more common at depth
- Reliquaries: Own your own dungeon boss-room where your character spawns as the boss encounter for other players to challenge (a capped, no-longer-minted set)
- Multiplayer Parties: Up to 4-player co-op with shared loot drops (coming soon), plus 1v1 in-town PvP duels live today
- Hardcore Mode: Late-game permadeath mode with tougher bosses and better loot
- Quests: Rare one-time events and quest chains discoverable deep in dungeons
- Player Marketplace: Peer-to-peer trading of on-chain characters and items, settled in USDC with treasury tax feeding token buybacks and burns
Status
Live and open to all players. The core dungeon crawler loop, all six classes, Hardcore mode, quests, and the USDC marketplace are shipped. Co-op multiplayer and ELO-ranked PvP are coming soon. RELIC is tradeable on Jupiter/pump.fun.
Assessment
Relic is a genuine game with a detailed docs page, real gameplay classes and systems, and a functioning login flow. The on-chain ownership model and reliquary system are genuinely differentiated from typical Solana games. The product is live, playable, and shipping on a near-daily cadence. Main risk is execution as the roadmap (co-op, ranked PvP) continues to build out.
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